Sandustry Guides
Long-form field reports for exploration, Artifact recovery and puzzle rooms — written around transferable clues instead of brittle coordinates.
Guides connect the database to decisions in the world. They explain what to notice, what to test first and when an obstacle is signalling a missing tool rather than a hidden route.
Reading path
- Recognise authored terrain.
- Identify the material clue.
- Use the permitted tool and verify the reward.
Operator guides
Learn the clue, not the coordinate
Generated terrain changes the route but not the design language. Shape, symmetry, material and tool restrictions remain reliable when a memorised tunnel does not.
Start with Artifact Rooms →Continue through the codex
Sandustry Materials
Field profiles for the matter that makes every factory work: how it moves, what changes it, and which transport assumptions will fail under load.
Open database →DATABASE · SYSFactory Systems
Repeatable production architecture for Sandustry. Each system documents its inputs, operating sequence, failure states and the conditions that make it worth building.
Open database →SYSTEM FILE · 01Blueprint Protocol
Audit a copied factory before deployment.
Open protocol →