Sandustry Materials
Field profiles for the matter that makes every factory work: how it moves, what changes it, and which transport assumptions will fail under load.
Materials are the rules of Sandustry made visible. Density decides what settles, state decides what contains it, and reactions decide whether a line produces an output or quietly destroys its input.
Reading order
- Start with Water and containment.
- Learn Lava by conversion, not transport.
- Use Amethelis to understand drifting matter.
Material database
Read the state before the recipe
A recipe diagram is incomplete without its operating envelope. Check matter type, containment, overflow and ignition risk before connecting a material to the main bus.
Start with Water →Continue through the codex
Factory Systems
Repeatable production architecture for Sandustry. Each system documents its inputs, operating sequence, failure states and the conditions that make it worth building.
Open database →SANDUSTRY WIKI · GUIDESSandustry Guides
Long-form field reports for exploration, Artifact recovery and puzzle rooms — written around transferable clues instead of brittle coordinates.
Open database →SYSTEM FILE · 01Blueprint Protocol
Audit a copied factory before deployment.
Open protocol →